GS CurveTools v1.1 Update - Realtime Hair Plug-in for Maya - Demo
New and Reworked Curve Control Window Interface

New and Reworked Curve Control Window Interface

New Warp Function. Attach any Geometry or Curves to a single curve! Original Curves are still editable!

New Twisting and Width Controls. Twist and change Width at any point on the curve!

New Extract All and Extract Selected Buttons. Extract everything for export in one click.

New Layer Filters to show/hide different components in all Layers

New Colorize Layers Mode for UVs preview and Layer management

GS CurveTools v1.1 Update - Realtime Hair Plug-in for Maya - Demo

GS CurveTools v1.1 Plug-in available here: https://sladkovsky3d.artstation.com/store
or here: https://bit.ly/FN_Sladkovsky_Store
For Maya 2017-2020
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Hello everyone! Here is a demo project for a new major free update for GS CurveTools v1.1!
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With the new features introduced in v1.1, making long hair and braids is so much faster and easier.
You can clump a bunch of hair cards together, bind them to a single curve and duplicate around.
Same goes for the braid. Just make a braid using Curve Tubes and then bind it to a single curve for ease of control.
Twist the geo at any point of the curve.
Extracting the geometry to export is now as simple as pressing one button.
And much more!
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4K Texture map was rendered using X-Gen and Arnold.
Scene was rendered in Marmoset Toolbag 3.
Not optimized tri-count: 77k (Can be optimized down to 40k without significant loss in quality)
All the hair cards and braid was manually placed using the plug-in.
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Head geo is from "Slim Female Basemesh" by Eugene Fokin