George Sladkovsky, 3D Artist & Digital Sculptor.
To work on challenging and interesting projects in a team-oriented environment. To be involved in the creation of something beautiful and memorable. To grow as an artist and share my knowledge and passion for art with others.
Extremely passionate about digital sculpting and 3D art.
Motivated and inspired by computer game characters and art.
Ability to receive and adapt to feedback.
Enjoy challenges and changes.
Capable of working with minimal supervision independently or under strict and detailed direction if necessary.
Highly enjoy working in a team.
Always in search of something new to learn and approach life with positivity.
Digital sculpting and 3D modeling in different styles (main focus is on characters).
Retopology, UV Mapping and Texturing.
Good verbal and written communication.
C++, Python and MEL scripting in context of 3D Modeling and Game Development.
Proficiency: ZBrush, Maya, Marvelous Designer, Substance Painter, Marmoset Toolbag and Photoshop.
Intermediate: Unreal Editor 4, C++, Python, Maya Embedded Language (MEL).
Basic: Nuke, Houdini, Substance Designer.
Spoken & written English (Upper-Intermediate), Ukrainian (Fluent), Russian (Native).
Date of Birth: 1991-07-10
Currently residing in Lviv, Ukraine.