Hello, friends! This is my first game resolution character with the full pipeline attempt from ZBrush sculpt to Marmoset Toolbag render. Retopology, UV mapping and Posing (simple rig) were done in Maya. Baking and Texturing - Substance Painter. A lot of mistakes were made, but even more was learned in the process. It was lots of fun and I'm very excited for the next projects!
Original concept art by the amazing Johannes Helgeson: