GS Toolbox v1.2 Update is here!

News / 29 November 2024

GS Toolbox was just updated to v1.2!

Here's what's new:

New Features:

  • Added a new “spacing” field for Live Plane function. Spacing allows for more precise control of the Live Plane grid resolution.
  • Live Plane Align can now align to X,Y,Z,-X,-Y,-Z axes via the new marking menu (hold RMB on Align). This will align the selected axis of the mesh to the live plane grid. Hotkeys are also available.
  • No more default material for the Quick Materials. Default swatch will be either lambert1 or standardSurface1 material depending on the Maya version. gsBlankMaterial will no longer be used as a placeholder.
  • Added new Array Control Window. This window holds all the array controls that were previously only available from the Channel Box.
  • Linear Arrays now support multiple target curves. It will create an array on each of the target curves.
  • Added additional Array controls such as Twist, Twist Deform, axis Offsets, Scale and more.
  • All the windows within the plug-in are now updated to the new consistent style.
  • All the controls and buttons now have a tooltip attached. Hover over any control to get a quick tooltip with hotkeys, tips and advanced functions. Tooltips can be disabled in the Options menu.
  • Boolean function now has an optional “reverse selection” order toggle in the Options. Reversing the selection order will allow change which object is considered a “base” object and which objects are “cutter” objects. Either last or the first object in the selection can now be “base” object, with the rest being the “cutter” objects.

Improvements:

  • Delete Node button label and function name was changed to Undo Edit to better describe its functionality.
  • Boolean functions are now compatible with instances and multi-boolean function was optimized.
  • Boolean delete function general improvements.
  • Array attributes can now be controlled while selecting either mesh or the control curve (via the new Array Control Window).
  • If matcap material is applied and the viewport does not have “Textured” enabled, it will be enabled automatically.
  • Improvements to Snap to Poly function.
  • Removed unnecessary node from MatCap material.
  • Improved swatch rendering for Quick Materials.

Bug Fixes:

  • Separate objects will now properly work on multiple selected meshes.
  • Deleting matcap materials will no longer show an error in the script editor.
  • Material swatches will now have the correct background color.
  • Some python v2 compatibility improvements (for older Maya versions).
  • Global Material toggle will no longer cause “Green Material” to appear on meshes that used the global material as their current material.
  • Set Hidden in Outliner option fixed.
  • Array hotkey was fixed.

Update video: