GS Toolbox was just updated to v1.2!
Here's what's new:
New Features:
- Added a new “spacing” field for Live Plane function. Spacing allows for more precise control of the Live Plane grid resolution.
- Live Plane Align can now align to X,Y,Z,-X,-Y,-Z axes via the new marking menu (hold RMB on Align). This will align the selected axis of the mesh to the live plane grid. Hotkeys are also available.
- No more default material for the Quick Materials. Default swatch will be either lambert1 or standardSurface1 material depending on the Maya version. gsBlankMaterial will no longer be used as a placeholder.
- Added new Array Control Window. This window holds all the array controls that were previously only available from the Channel Box.
- Linear Arrays now support multiple target curves. It will create an array on each of the target curves.
- Added additional Array controls such as Twist, Twist Deform, axis Offsets, Scale and more.
- All the windows within the plug-in are now updated to the new consistent style.
- All the controls and buttons now have a tooltip attached. Hover over any control to get a quick tooltip with hotkeys, tips and advanced functions. Tooltips can be disabled in the Options menu.
- Boolean function now has an optional “reverse selection” order toggle in the Options. Reversing the selection order will allow change which object is considered a “base” object and which objects are “cutter” objects. Either last or the first object in the selection can now be “base” object, with the rest being the “cutter” objects.
Improvements:
- Delete Node button label and function name was changed to Undo Edit to better describe its functionality.
- Boolean functions are now compatible with instances and multi-boolean function was optimized.
- Boolean delete function general improvements.
- Array attributes can now be controlled while selecting either mesh or the control curve (via the new Array Control Window).
- If matcap material is applied and the viewport does not have “Textured” enabled, it will be enabled automatically.
- Improvements to Snap to Poly function.
- Removed unnecessary node from MatCap material.
- Improved swatch rendering for Quick Materials.
Bug Fixes:
- Separate objects will now properly work on multiple selected meshes.
- Deleting matcap materials will no longer show an error in the script editor.
- Material swatches will now have the correct background color.
- Some python v2 compatibility improvements (for older Maya versions).
- Global Material toggle will no longer cause “Green Material” to appear on meshes that used the global material as their current material.
- Set Hidden in Outliner option fixed.
- Array hotkey was fixed.
Update video: