GS CurveTools v1.3.15 Hotfix is out!
Update asap if you have this issue.
CRITICAL BUG FIXES:
- Fixed a critical bug that prevented Curve Control Window updates on fresh installations due to options mismatch.
Update asap if you have this issue.
CRITICAL BUG FIXES:
Hello everyone!
With this update for GS CurveTools we now have UDIM support in the built-in UV Editor. We can now use UDIM texture maps seamlessly.
The material workflow is exactly the same as before - you set up the material in Maya, load the first UDIM map to the File node and that's it! GS CurveTools will scan the name of the texture file and if UDIM tile number is detected it will find all the appropriate tiles in the folder and load them when needed.
Supported UDIM name patterns are:
Example of supported names:
Example of invalid names:
By default, only the first tile will be loaded to avoid excessive RAM or VRAM usage. You can easily load any required tile by using the "UDIM Texture" dropdown menu on the left (will only be visible when UDIM workflow is detected).
After that the process of placing the UVs is the same as for a regular single-texture material. All the functions work exactly the same.
Additional controls for UDIMs are "Move Selected" directional buttons. By selecting the UVs in the viewport and pressing one of the buttons you can move the UVs one tile at a time. Very useful if the UDIM tile for hair textures changes and you don't want to manually drag/align the UVs to the new location.
UV Editor is now GPU accelerated meaning that it will work much faster with hundreds of curves selected. Before, when you selected 100+ curves, UV Editor would become less responsive when panning and zooming. Now this was completely fixed, and you can select thousands of cards even when using UDIM workflow and the performance will be vastly better.
If you experience ANY issues with the new GPU accelerated mode, you can always disable it and switch back to the previous mode by toggling off Options -> Settings -> General Options -> Use OpenGL in UV Editor.
Together with the GPU acceleration there are multiple visual improvements to the UV Editor such as better selection and Draw function visualization, increase precision of selection (clicking next to the UV Card will not accidentally select it as it was before) and more...
Now you can easily see which layer AND collection your selected curve is in right in the Curve Control Window. Next to the previously availably Layer indicator (and dropdown) there's now also a Layer Collection indicator. You can quickly change the Layer Collection of all selected curves using this dropdown, just like with Layer dropdown before. When changing the collection via the dropdown - all the curves will keep their relative Layers, but the Collection will change.
Options menu was de-cluttered by adding a dedicated "Settings" menu. Now all the checkboxes and optional stuff will live there to keep Options menu clean and focused on more important functions.
https://gs-curvetools.readthedocs.io/
Please make sure to report bugs (email or via Discord support server)
UV Editor in GS CurveTools finally got an update!
Now it supports even more file formats (PSD, EXR and HDR). OpenPBR is now supported. Some additional tweaks and improvements to the rotation and scaling controls. Draw mode now has an inverted mode and more!
New Features:
Improvements:
Bug Fixes:
Update Video:
📝 An important note about Maya 2025 and GS CurveTools.
As was discovered recently there is a very frustrating bug with Maya 2025 and its scene loading. This bug can lead to excessive load times even on relatively small scenes with 1000 or so cards. Maya can hang on close, scene switch and in general be unresponsive. Duplicate function will also be slower on 2025.
One user was kind enough to test this on his studio and home PCs and confirmed this issue. Those PCs are extremely fast and Maya 2024 had zero issues. I also tested 2026 on my own setup and it was good too even on larger scenes. Same for 2024.
For example for me: 1000 curves in a scene load in 10 seconds on Maya 2024 and the exact same number of curves will load for about 3 minutes in Maya 2025!
❗So to recap, all 2025 versions (up to the latest 2025.3) have this bug it seems, so there was no fix from Autodesk and will never be as they almost never patch old versions after the new one comes out.
❓What to do:
- If you are stuck with 2025: loading the scene directly from the file is much faster then using File -> Open Scene
- If you can: use 2024 or 2026 as they seem much faster in this regard.
Unfortunately, there's nothing I can do on my end. Only give recommendations. Sorry about that 🙏
(might show as v1.3.11.1 on ArtStation, this is the correct one).
Both GS CurveTools and GS Toolbox were updated to support Maya 2026. Please report any issues.
CHANGELOG:
GS CurveTools v1.3.10!
New Features:
Improvements:
Bug fixes:
GS Toolbox v1.2.1!
New Features:
Improvements:
HOW TO UPDATE (IMPORTANT):
GS CurveTools was just update to the version 1.3.9.
Mostly bug fixes.
Improvements:
Bug fixes:
New Features:
Improvements:
Bug Fixes:
Update video: